VentureBeat: iOS 13 FaceTime 'correction' uses ARKit 3 to make eyes look straight ahead iOS 13 FaceTime 'correction' uses ARKit 3 to make eyes look straight ahead The framework supports the same type of transform matrices as SceneKit, RealityKit and Metal. iOS ARKit's collaboration with NearbyInteraction framework allows users to acquire the precise position of nearby devices (you can get distance, direction and IDs) with U1+ chips, using the visual capabilities of ARKit. iOS ARKit can capture 4K HDR video.

Understanding the Context

With Apple ARKit and RealityKit you can build apps for visionOS and iOS. PTC Vuforia was designed to create apps for Android, iOS and Universal Windows Platform. A crucial Vuforia's peculiarity is that it uses ARCore / ARKit technologies (also known as platform hard'n'soft enablers) if the hardware it's running on supports them. ios - ARKit - Capture textures for provided environment mesh using ...

Key Insights

Each new round of Apple's operating system betas brings small new features that will most likely appear in the final release, and the third developer betas of iOS 13 and iPadOS 13 include something ... RealityKit vs ARKit The RealityKit's ARSession is based on the ARKit's AR session, but has its own add-ons that allow you to automate the tracking of several anchors' types. However, the difference between two is that RealityKit has engines for rendering, physics and animation. And do not forget that ARKit is umbrella containing SceneKit and SpriteKit. I'm in the process of learning both ARKit and Scenekit concurrently, and it's been a bit of a challenge.

Final Thoughts

With a ARWorldTrackingSessionConfiguration session created, I was wondering if anyone knew of a way to get the position of the user's 'camera' in the scene session.