I think i run into a pretty basic problem. Basically im trying to create a Scriptable Object class called GameEvent. This SO contains a UnityEvent.

Understanding the Context

The idea is to associate a bunch of methods to it... How to Handle Scriptable Object Items that have to change Data at runtime? Asked 2 years, 4 months ago Modified 2 years, 4 months ago Viewed 923 times c# - How to Handle Scriptable Object Items that have to change Data at ... How do I make the camera in a roblox game fixed?

Key Insights

It seems like if I add this LocalScript that reads local cam = workspace.CurrentCamera cam.CameraType = Enum.CameraType.Scriptable then, the eff... So far I feel like I'm using an enumeration class instead of an enum ( Using Enumeration classes instead of enum types - .NET | Microsoft Learn ), I've just wrapped a bunch of strings in scriptable objects. But here is where it gets a little dumb, I want of course to be able to get the relationship between two units based on their faction. Don't directly use the original scriptable object, use its runtime copy to prevent the original value from being modified. You can do it by using ScriptableObject.Instantiate (your_so) I have a folder in my unity project under "Resources/ScriptableObjects/Skins".

Final Thoughts

I need to get all the objects in the folder, generate a random number for the index, then assign the sprite ... How do I find all Scriptable Objects in a folder and then load a ...